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| Instructor | ||||||||||||||||||||||
| Dr.Umut DURAK | ||||||||||||||||||||||
| Description | ||||||||||||||||||||||
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As
computers
are
getting more powerful, game industry tends towards
producing more “realistic” games. This course aims
to build basic skills of implementing fundamental physics
knowledge to
produce more “realistic” games. The course provides
the basics of classical mechanics and numerical methods to
solve typical physics problems of game programming. After a
gentle
introduction
to game physics by presenting basic concepts, kinematics, force
and
kinetics,
collision are given together with mathematical tools that are
frequently used
for physics based game programming. Programming studio sessions
will
provide an
opportunity to share programming practices among participants.
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| Announcements! | ||||||||||||||||||||||
| Final
is now available in this link. Still looking for volunteers for the first steps of a research project on modeling and simulation of wildfire fighting using Unreal Development Kit (UDK). |
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