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| Instructor | ||||||||||||||||||||||
| Dr.Umut DURAK | ||||||||||||||||||||||
| Description | ||||||||||||||||||||||
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As
computers are
getting more powerful, game industry tends towards
producing more “realistic” games. This course aims
to build basic skills of implementing fundamental physics knowledge to
produce more “realistic” games. The course provides
the basics of classical mechanics and numerical methods to
solve typical physics problems of game programming. After a gentle
introduction
to game physics by presenting basic concepts, kinematics, force and
kinetics,
collision are given together with mathematical tools that are
frequently used
for physics based game programming. Programming studio sessions will
provide an
opportunity to share programming practices among participants.
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| Announcements! | ||||||||||||||||||||||
| Final can be downloaded form here.
It is due 21/01/2010 (by 18:30 hours) Midterm can be downloaded form here. It is due 03/12/2009 (by 17:30 hours) Research Proposal homework can be downloaded form here. It is due 31/12/2009 (by 17:30 hours) |
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